Survivors

Survivors of Yet Another Zombie Survivors

Nine bodies, three slots, ranks that double a perk.

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Survivors Hub

Survivors are the playable cast. You pick one as team leader, which grants a full leader perk such as armor, crit, or reload. During a run you can rescue up to two more, each donating half of their perk. That is the whole squad math. This hub points at the practical pages: best builds for kits, items for chests, survivor tiers for letters, and how to unlock survivors for counters.

Leader, rescue, rank

Leader is the only survivor who scales the perk fully and who farms rank kills. Rank 2 at 5,000 leader kills. Rank 3 after 20,000 more. Ranks also unlock extra power-ups on that character’s board. If Ranger feels empty, you probably started her once, died, and then spent a week leading SWAT. That is fine. SWAT should be the workhorse. Park a night for whoever you want to rank.

Rescues are not dead weight. Half of Huntress crit is still a lot. Half of Engineer utility is still a shield. Refusing a ping is a challenge modifier, not a default. The Getting Started page treats two rescues as part of the first hour.

Roster at 1.0

SWAT, Tank, Engineer are free. Huntress at fifteen minutes. Ghost at one hundred bosses. Medic at two hundred kits. Mechanic at four thousand ability activations. Pyro via her in-game counter. Ranger as the ninth 1.0 survivor with Fear, animals, and a crit/luck aura. Details, farming order, and “how to get” language live on the unlock guide, not here. This hub is the why.

Why builds and items are separate pages

A survivor is a perk plus a weapon line plus abilities. A build is a ranking of those abilities for a mode. An item is a chest that can fake a build. Mixing all three in one article creates a 4,000-word soup. Use best builds when you are inside a run and the level-up board is lying to you. Use items when a magnet, glass cannon, or achievement toy showed up. Use weapons when the fork is rifle versus launcher.

1.0 HUB and quests

The new camp lets survivors talk and hands you missions. Those missions can ask for a Medic lead or a map you have been skipping. They speed Training. They do not replace a rifle evolution. Ignore them if you only want dawn badges. Use them if you are bored of Isolated City and the maps walkthrough already feels solved.

Prestige will make the same survivors fight a nastier virus. Your ranks keep. Your muscle memory keeps. Your “I never ranked Tank” excuse does not. See training.

When you are ready to click three names instead of reading letters, open the squad planner and best squads. When you are ready to fight a map, not a roster, go back to Survive until dawn. Ranger has a dedicated 1.0 page: Ranger. Prestige and Torments sit on prestige. The survivors will still be here. They do not leave the loadout screen just because Bio Lab exists.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many survivors can I take?

Three including the leader. Rescues give half of their leader perk.

How do ranks work?

Get kills as that survivor's leader. Rank 2 at 5,000, rank 3 after 20,000 more. Perks double each rank.

Where are the build guides?

On the Best Builds page in this section, with squad recipes on the Tier List squads page.